I am an experienced 3D Generalist available for hire. I enjoy everything that has to do with 3D Art, from modeling and concept design to texturing and rendering.
As a 3D generalist I've done a number of projects in different areas, such as: 3D Architectural Visualization (interior and exterior), game design (high poly modeling, baking taxtures, low poly modeling), texturing (Photoshop), Substance Painter and compositing (post production in Photoshop).
The tool I use in order to achieve these results are:
3D Max 2016
This list is by no means final, I always enjoy in learning new tools and acquiring new skills which would enable me to work better.