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Description
Got inspired by some Assassin's Creed game art, especially the weapons.
That's why I chose this weapon and did it as a game model.
Modeled in 3D max (first the high poly version, then the low poly), baked in 3D max, textured in Photoshop, adjusted the normals using the nDo2 and finally rendered in MarmosetToolbag. In total, around 10 hours of work.
I am really happy with the triangle count on this model because I took it down as much as i could without loosing the shape.
That's why I chose this weapon and did it as a game model.
Modeled in 3D max (first the high poly version, then the low poly), baked in 3D max, textured in Photoshop, adjusted the normals using the nDo2 and finally rendered in MarmosetToolbag. In total, around 10 hours of work.
I am really happy with the triangle count on this model because I took it down as much as i could without loosing the shape.
Comments and critiques are welcome
Image size
1811x1414px 580.06 KB
© 2014 - 2024 kenetand2
Comments10
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It looks worn everywhere but the leather [?] handle grip. That looks brand new
Just sort of distracting
Just sort of distracting